Assassin’s Creed - eyeon Interviews Ubisoft Lead Compositor Charles Granger.
Q: Could you supply a bit of background on how and when Ubisoft was started?
A: Ubisoft was established in 1986 by 5 brothers, the Guillemot’s brothers. At first, the company was specializing in the distribution of games and educational software. In 1992, Ubisoft expanded its activities and started producing its own products. Today, the company has 15 studios of development throughout the world. Ubisoft has created successful products like Tom Clancy’s Splinter Cell and Tom Clancy’s Rainbow Six franchises, the Prince of Persia series and, recently, Assassin’s Creed. Ubisoft also produces games for external franchises, such as Peter Jackson’s King Kong and Open Season from Sony Animation Pictures. The group distributes its games across the globe.
In 1997, Ubisoft opened its Montreal development facility and currently employs more than 1700 employees.
Q: What specific skills do you think Ubisoft possesses that made you the perfect choice to work on game cinematics?
A: For a while now, many people rightly believe that Montreal hosts a lot of good creative digital craftspeople. Ubisoft is working closely with different education institutions and focuses a lot of effort in in-house training. Ubisoft has everything to carve itself a place in the fantastic world of broadcast. More specifically, the employees’ creativity is the best asset to set Ubisoft apart from the competition and achieve this goal.