Hey all. Some of you may have noticed that iDof has been taken offline for the time being. I've explained why here:
http://www.lwidof.net
In the meantime, I've been working on iDof 3.0. iDof 3 is a completely different animal. It does nothing within LW's DOF. And it doesn't add a single null object or expression. No scene clutter. While I loved earlier versions of iDof's functionality, it sometimes felt like it was cluttering my scene. So now it's an image filter that generates better DOF depth mattes for blurring in Photoshop or Compositing.
So here's a sneak peak of what it's looking like right now. These images may or may not reflect the final interface.
Basically you select what RGB +A channels you want to output to, then select the objects for black point and white point. Black point will represent your focal point fade gradually to the white point.
You can output to any combination of channels (to give yourself more DOF options in post) and you can also stack them. So the first could be just affecting the red channel. Then the second could have different settings and output to the green channel. And so on. So in any given render, you can give yourself up to 4 different iDof depth mattes for your scene. So you don't have to decide if you're going to use a rack-focus until you get to comp and can see changes to DOF much more quickly than in 3d.
EDIT: I've added TGA output, so you're no longer limited to 4 channels in one scene. In theory, the number is unlimited, and I've tested multiples with different settings successfully.










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