Hi all
Well I thought I would introduce myself properly, because you're all probably thinking (likelly not) why is that guy who takes like 3 weeks to rearange a couple of quads on a face, isn't he finished that pink man by now hehe
Well 'Pink Man' is part of this project...
I've been working on the Pluto Station for err 2+ years or so, as I have learned the programme, so has the station in turn added a new layer of complexity: As my style develops, and I learn new methods, and my computer speed gets higher (hehe) I add more too it. The station it's self is based on a planform and design I worked out back then. it's largelly the same, only I have massivelly refined the detailing on it. People do ask me.. are you just keep going to add to it ? Well no, I just want to finish it all to an acceptable level of detail... The problem is, it's working out like the Forth Rail Bridge... As soon as I finish painting it to the end, I have to start over at the other, because I raise the bar!
Quick couple of Q and A, as I get asked the same things over and over!
Q: When will you be finished?
A: When it's done.
Q: Can you now render the whole thing, I wanna see?
A: Nope.. the model is spread accross multiple files, so it takes too long to reassemble while I am working on it. The oldest pic of it whole is http://comby.star-fleet.org/test72.jpg and i've added a heap more on it since then, as it's almost a year ago! But I haven't got the pieces in a fit shape to be re-intergrated to the point it was at.
Q: How many polies does it have?
A: Not sure, 2-3 million, again hard to know as 1) I often optimise sections of the mesh and 2) it's hard to guestimate without assembling it: Se above.
I'm currently rendering it in Fprime a lot these days, due to the rendering overhead, but I hit a memory wall with F-prime when i only had 1 gig of memory, but I haven't tried since I got the new computer with 2 (and I am thinking of upping it to 4 hehe) Most of the textures on the station are (now) simple layered cubic mapped textures subtly applied in multichanels. The panel work I've recently been doing comprises of hull segments from a random (artistically) selection of surfaces, with slightly different spec/diff/gloss and texturing, to create the illusion of more complex painting, as it's WAY to timetaking to UV the whole thing!
Any questions or comments welcome, and crits, though these are of course WIP's spanning a few months, so if you spot any mesh errors I probably already zapped them a while ago!![]()






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