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Thread: Ratatatat! Particle gunfire eroding a wall.

  1. #1
    Uber-Ninja kevman3d's Avatar
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    Ratatatat! Particle gunfire eroding a wall.

    I did this quick and simple little example scene for the last NZLWUG meeting. I figured its worth posting up for people to pull apart.

    The key things I wanted to demonstrate here were:
    (a) Using ClothFX without any elasticity to create 'dentable' materials
    (b) Interaction between PFX and ClothFX
    (c) The use of child emitters to create debris and dust from impact of gun fire
    (c) The use of LW9 Node based gradients to create 'deep' materials.

    The Nodes work, but the distance measurement can be done better (and easier) then the hack job I whacked together there Not in this zip is the transparency gradient I added at the LWUG meeting to show how the bullets could eventually 'eat' their way through the wall, and an improved bump effect.

    All the dynamics are currently using pre-calculated pfx and mdd's. Simply clear motion on each to tweak the settings.

    Hope this is useful or interesting for people...

    Kev.
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  2. #2
    Tiny Ninja Joerg's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    Sounds like a good meeting!
    Joerg Jung aka "JJ"
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  3. #3
    Registered User Mr Stressbunny's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    Ingenious Kev!

    Who would have thought of that. Another top-notch tutorial. If only I'm still in auckland.

    I think I may try something like that. but instead of a wall, I'll shoot someone and let blood spray and drip.


    sue guan

  4. #4
    Digital Ho HowardM's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    good stuff

  5. #5
    Uber-Ninja kevman3d's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    Quote Originally Posted by Mr Stressbunny
    Who would have thought of that. Another top-notch tutorial. If only I'm still in auckland.
    Dusseldorf?! No wonder you stopped turning up at LWUG meetings!

    Kev.
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  6. #6
    nothing kaden's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    I thort it was pretty funny when we did that mortor shot just before we left the user group, we had to slow down the collision null right as it hit the wall so it could push the points apart creating a hole, at full speed it just made a dent lol
    And when the day arrives, i'll become the sky
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  7. #7
    Uber-Ninja kevman3d's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    Quote Originally Posted by kaden
    I thort it was pretty funny when we did that mortor shot just before we left the user group, we had to slow down the collision null right as it hit the wall so it could push the points apart creating a hole, at full speed it just made a dent lol
    lol! Yes, pushing that collision null through the wall at too fast a speed I think moves in too larger steps to be detected properly. I'll see if there's anything else we can do for the next LWUG meeting in this area - Maybe improve upon this technique in a more realistic 'setting' and see how it fairs creating a VFX sequence for a 'real' scene.
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  8. #8
    Digital Ho HowardM's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    did you try lowering your calculation resolution?

  9. #9
    Uber-Ninja kevman3d's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    Nope. But point taken...
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  10. #10
    Registered User design__3d's Avatar
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    Re: Ratatatat! Particle gunfire eroding a wall.

    how do u lower the resolution of ure calculation?

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