Hi dudes, I'm just playing around with some Modo resources like moving a mesh with the Constrain to Background switched on. So have a look:
Video on YouTube: http://www.youtube.com/watch?v=PvjWgV751xE
Hope you like it!
See ya![]()
Hi dudes, I'm just playing around with some Modo resources like moving a mesh with the Constrain to Background switched on. So have a look:
Video on YouTube: http://www.youtube.com/watch?v=PvjWgV751xE
Hope you like it!
See ya![]()
Looks cool... And simple...
Rich
cool... F1 under the fabric?
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I click on the video and "an error occurred , please try again later". As for the image: I'm not familiar with how this Modo shader makes the work, but I think the fresnel effect is a bit too high, and the anisotropy also a bit to high. If you reduce the effect to make it subtle, it should look more convincing.
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The above are solely my opinions and do not represent the thoughts, intentions, plans or strategies of anyone else, including my employer.
Hi Cesar, thanks for the CCs. Well, this is just a test of Modo's deformation tool. The material is a Null preset velvet, maybe this is pushing the fresnel. There are no anisotropy.
Try again in this link:
http://www.youtube.com/watch?v=PvjWgV751xE
See ya
Impressive.
Yet another thing that's an absolute pita in LW done easily in Modo![]()
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