in the texture editor, Is there anyway to stop a layer set to texture displacement from affecting all the layers above it? ive got a base wood color and ive tried to add some randomness by adding a displacement layer below it, but then i noticed when i tried to add finer details at the top, the displacement layer distorts that as well. any help would be greatly appreciated. thanks
Heres what i mean
and heres the order i have the layers stacked.
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