LW9 Demo Video- Surface Editor: CCTV Shader
Size: 18 MB
Length: 2 min 33 sec
Right Click and Save Target to Download
LW9 Demo Video- Surface Editor: CCTV Shader
Size: 18 MB
Length: 2 min 33 sec
Right Click and Save Target to Download
"I know everything I need to know to do the things I've already done." -Me
Now that is super slick. I wonder if there would be a way to export what other cameras see while I render a scene, rather than putting that picture on a surface.....Would be great to use the export as a kind of reflection pass for windows or glasses without having to render raytraced reflections.....hmmmm
(That probly made no sense, hehehe does anyone know what i'm saying?)
-- Last time I had this much fun, I was face down in a pizza pie...Eatin' my way to freedom! -- Brak
Valfaroth
Oh Man this tool is really cool, I got to play with this one at Siggraph very briefly while Deuce was away (sorry Deuce) and there are lots of possibilties with this shader. I can hardly wait to use this shader. I wonder if this tool would be compatible with the Lens Shader tools, if it is there really is not limit.
Nice shader.. but I would like to see shader nodes rather than new shaders and plugins ;].
I hope that lightwave 9 will not be mainlly same as Lightwave 8 but just boundled plugins from 3rd party developpers.
Albert "Tm_DaG" Szostkiewicz
Lightcraft 3D department
Heh, well if they're all as cool as this one then perhaps it wouldn't be a bad idea!Originally Posted by tmdag
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thanks for the vids Proton..
Past experience with getting over-excited about things like ikboost based on vids has made me look for holes and potentially bad integration of features.
This looks very useful.. But I can't help thinking, if ONLY the output could be used as a live image texturemap in diplacements too.. It would be incredibly powerful.. but it's just a shader.. a very good one though.
[edited]
If you put a camera where the surface is and have a negative scale, you could have a mirror? (Though I guess it'd be upside down :-( ). Guess we need a separate X & Y scale for a mirror!
Paul
Last edited by pauland; 12-17-2005 at 05:55 AM.
Technically you would need a camera behind the mirror surface, meaning you would have to mirror a second cam using the surfaces polys as the mirroring plane. so when your normal camera would be 10 feet from a mirror the mirrorcam would be 10 feet behind the mirror. does that make sense?Originally Posted by pauland
visit my onlineportfolio at www.mrwyatt.de
Thinking the same thing pooby, So I'll just Quote for agreementOriginally Posted by pooby
I know i will update to LW 9, but I'll wait for the release this time around.
Yes, that makes sense. You could automate/fake part of that good enough to make it look realistic. Very often the suggestion of a mirrror image would be good enough to pass muster.Originally Posted by MrWyatt
Paul
I would think this tool would be very useful for use with Sasquatch. You could place a "shader" camera to show the scene from a certain viewpoint and then project that onto a reflective surface...
Excellent Idea...I'll have to give that a go!Originally Posted by hrgiger
"I know everything I need to know to do the things I've already done." -Me
If, as a pixel filter, Sas renders through a shader I'll eat my hat!
....literally
after I walk my dogs I'm on it...
"I know everything I need to know to do the things I've already done." -Me
Put your hat away
Worth a test but no go...
"I know everything I need to know to do the things I've already done." -Me
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